Andrew Yang emphasizes the accelerated impact of AI on the workforce, noting that job displacement is occurring even faster than anticipated, affecting roles from customer service to coding. He highlights that companies are actively replacing human workers with AI to achieve "scrappier teams," leading to fewer entry-level opportunities and a shrinking job ladder for future generations. Yang argues that this "fourth industrial revolution" is the most dramatic societal shift in history, necessitating a Universal Basic Income (UBI) to address the growing disparity between AI's corporate beneficiaries and the displaced workforce, as current political systems are ill-equipped to handle this rapid transformation.
The source explores the surprising phenomenon of "stupid people becoming successful," challenging the common belief that success inherently equates to high intelligence. It delves into the Dunning-Kruger effect, explaining how overconfidence in those with limited knowledge can propel them forward, while highly competent individuals may be hampered by self-doubt. The text argues that confidence often triumphs over competence in a society that rewards bravado and salesmanship, particularly within a capitalist framework that favors "doers over thinkers" and can incentivize a lack of empathy. Finally, the source highlights nepotism and inherited wealth as significant, non-intellectual factors contributing to success, asserting that starting with a "massive leg up" often outweighs natural talent or intelligence.
The source argues that the Second Amendment's original purpose was to safeguard state-controlled militias as a check on federal power, not to guarantee an individual right to bear arms. Historically, the right to bear arms in England and early America was linked to citizens protecting themselves from government overreach, leading the Founders to emphasize state militias as a bulwark against a powerful federal army. Prior to the 2008 Heller decision, Supreme Court rulings like Cruikshank (1876) and Miller (1939) consistently upheld the Second Amendment as a collective right tied to these militias, which are now largely represented by the National Guard. The recent ruling by Judge Breyer, blocking a presidential attempt to federalize California's National Guard, is presented as a crucial contemporary example of upholding the Second Amendment's true intent: keeping military power decentralized and in the hands of the states, rather than the president, to prevent federal tyranny.
While global competitors like China and Russia present external challenges to America's global standing, the most surprising threat comes from within, as the US government actively undermines its own core strengths. The source highlights the Trump administration's "war on Harvard" as a prime example, illustrating how efforts to attack leading universities—through actions like threatening research funds and taxing endowments—damage America's world-leading academic and research institutions. This self-destructive pattern also extends to policies that discourage international students and talent, a crucial advantage that has historically fueled American innovation and economic growth. The author argues that this internal conflict, rather than external pressures, represents the most significant danger to America's unique global appeal and continued success.
A new financial system, centered in Hong Kong and utilizing stablecoins like Tether, is rapidly emerging as a significant force in global trade, largely operating outside traditional U.S. banking regulations. This system allows BRICS nations and others to conduct international transactions using U.S. dollars without exposing their currencies to speculation or incurring new sovereign debt, bypassing U.S. banks in the process. Tether, a stablecoin pegged to the U.S. dollar, has become a dominant player, processing an astonishing volume of transactions that now rivals the entire U.S. economy, despite being a relatively unknown entity to most. The U.S. government is actively working on legislation, such as the Genius Act, to bring this burgeoning stablecoin market under its regulatory oversight, as much of this activity occurs outside American jurisdiction, raising concerns for both U.S. financial control and the independence desired by its users. The source also speculates on Tether's future, suggesting its growing investments in assets like Bitcoin and gold could potentially lead to its value exceeding the U.S. dollar, positioning it and the BRICS economies as a future anchor for the global economy.
The "Car Wizard" debunks the pervasive myth that certain automotive fluids, particularly transmission fluid, last the "lifetime of the vehicle" without requiring service. He explains that car manufacturers and dealers often define a vehicle's "life" as significantly shorter than what many owners expect, often around 150,000-200,000 miles, rather than 300,000-400,000 miles. Through a compelling comparison of new and used transmission fluid from a 187,000-mile Lexus, the video vividly demonstrates how essential fluids degrade due to heat, friction, and metallic wear, becoming contaminated and losing their effectiveness. The Car Wizard strongly advocates for regular fluid changes around every 100,000 miles to extend a vehicle's true longevity, warning that neglecting this maintenance can lead to premature component failure, especially in transmissions, and that independent shops are generally more willing to perform these crucial services than dealerships.
GRIT Fantasy RPG is a rules-light sytem that is perfect for one-shots, short campaigns, and convention games. The core rules are simple and easy to manage so that you can spend your time playing without the need for constant rules-checking. GRIT can be learned in a matter of minutes and is great for players of any level of experience; kids will love playing it too! If you're looking for a solid, streamlined game that you can quickly get to the table with minimal prep and ease of play GRIT Fantasy RPG is for you!
A significant amount of attention has been put into making this game easy to use from the GM's perspective. After all, a happy GM means happy players! Aside from simple rules that allow you to run stress-free games, the book provides tools for setting up sessions without a ton of effort.
What you can expect from GRIT Fantasy RPG:
Core Rules
A single D12 is used as the primary die.
There are two types of rolls: Static and Opposed. A Static roll must beat one of four target numbers selected by the GM. An Opposed roll must beat the roll of the adversary.
Characters have five stats called Aspects. Each time a primary die is rolled an Aspect value is added to it.
Each player has three Focus Dice that are used to boost rolls. Focus Dice are discarded from the game after use.
Combat does not follow a ridgid initiative structure. The players and GM decide together who should act as the round progresses.
During combat each participant gets to take one action or reaction. This combination makes combat move quickly.
Damage is calculated by determining the difference between a roll and a target number (Static) or the opponents roll (Opposed).
Armor and shields simply reduce incoming damage by the total amount of SOAK they have.
There are three distances in the game: melee, short, and long.
Character Creation
There are twelve Lineages to choose from (elf, dwarf, human, etc.). Each Lineage has a special ability.
Aspects are configured by point allocation.
Each character gets one unique item and 4 basic gear items. The maximum number of items a character can have is 10.
Characters have 10 GRIT (hitpoints).
Players must come up with a details relating to their character. Optional tables provided for this.
There is a quick build option that can produce a character in just a few minutes.
Notable Details
Instead of spellcasting there are a ton of magic items called artifacts that have special abilities and powers. All of these items are described in two lines of text or less, making their effects very easy to implement during gameplay.
There is no set advancement system but there are optionsal rules included on how to implement milestones.
The GM section has tools to quickly generate story concepts, encounters, NPC's, and even custom monsters.
There are 52 monsters in the book, many of them are only found in GRIT Fantasy RPG.
The book houses 400 loot items. They are organized into twenty D20 tables for ease of use.
In an interview with David Perell, Harvard Professor Steven Pinker discusses the art and science of effective non-fiction writing, especially in the age of large language models (LLMs). Pinker argues that much bad writing stems from the "curse of knowledge," where writers assume their audience shares their specialized understanding, leading to excessive jargon and abstraction. He advocates for writing that helps readers form mental images, emphasizing concrete language and visual metaphors over abstract terms. Pinker also highlights the importance of brevity and conciseness, noting that trimming needless words often enhances clarity and aesthetic appeal. Ultimately, he suggests that good writing involves cultivating empathy for the reader, seeking external feedback, and appreciating the sensory and rhythmic aspects of language, much like the direct and vivid communication often found in children's explanations or historical texts before widespread academic abstraction.