It's 8...The number is 8. Basically, before bonuses from your main stat, you have to roll an 8, no matter what the level. Because bonuses get higher with level advancement. So basically, the percentage of success remains the same (the chance of rolling an 8).
- 🎲 The difficulty class (DC) in D&D is crucial for setting the right level of challenge.
- 📚 The perfectly balanced DC in 5th edition is around 13, resulting in a 65% chance of success.
- 💪 Character bonuses in 5th edition compensate for the higher DCs compared to previous editions.
- 🧠 Bonuses on character sheets are illusions to make players feel powerful and the game fair.
- 📝 Difficulty classes are determined by the designers and should reflect the expertise of the characters.
- 🎭 The game is inherently arbitrary, so trusting the designers' decisions on DCs is no different.
- ➕ The proficiency bonus and ability scores contribute to determining the target number.
- 🎯 The most common target number in D&D is 8, representing a satisfying 65% success rate.
- 🔢 DCs in D&D typically fall into three bands: 7-8 for experts, 9-11 for skilled, and 13-14 for non-skilled.
- 🛠 Adjustments to DCs can be made based on high armor classes or challenging traps.
- 🗒 The "hard and easy" mechanic in Index Card RPG suggests adjusting DCs by ±3 for simplicity.
- 🎲 Dungeon Masters can rely on gut instincts and make quick calculations for setting DCs.
- ❓ The video encourages viewers to share their thoughts and provides links to additional content and games.