Storytelling with dice today has become less about their use as a random number generator, and more about the suspense and impact they have in connecting the real world to the imaginary. In the end, it’s okay to yell at your dice and blame them for their terrible life choices and don’t let anyone tell you otherwise.
I feel the same. The game's identity is about how fucking hard it is. Take that away, you're just another RPG. I sympathize w/ the idea that many players will never play the game or progress in the game to the end--I'm one of those! I don't have the time or interest to endure the frustration. But to take away the satisfaction other players get from each hard-won success seems a mistake. Difficult games are your identity. Embrace that. It's worked, been successful. Don't compromise to...make more money. It will dilute your identity and existing players may feel betrayed.
if you want the freedom to redistribute all of your skill points at any time, the game supports it. You'll just have to follow a few steps. NOTE: This will give your character a visible cheater flag beside your name in multiplayer, just like editing the stats file does. Some people have a problem with that. Others don't. Just a fair warning.