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67 results tagged DM x
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    3 Types of Non Player Characters You NEED In Your D&D Campaign! (Ep. 89) - YouTube

    This Dungeon Craft video highlights three essential types of Non-Player Characters (NPCs) crucial for building a compelling Dungeons & Dragons campaign world. The Sage is a wise, often mysterious figure who provides guidance and information, usually anchored to a specific location due to their power or circumstance. Next, the Contact serves as a resource, offering hints, exposition, and sometimes side quests, typically for a price. Finally, the Villain should be a recurring adversary who the players encounter multiple times before a final confrontation, fostering a stronger rivalry and making the conflict more impactful.

    May 24, 2025 at 3:20:04 PM PDT * - permalink - archive.org -
    QRCode
    - https://www.youtube.com/watch?v=EJ5gHLVupQQ
    DungeonCraft PC DM
  • Matt Mercer's Most Important Rule for DMing #dnd #mattmercer #criticalrole - YouTube

    According to this video transcript, the most important principle for a Dungeon Master like Matt Mercer is ensuring players have fun. While respecting the established rules of the game is generally important, if a rule actively hinders a player's enjoyment or prevents an exciting moment, it's better to bend or bypass it. Being too rigid with rules, especially under pressure from external expectations, can detract from the overall experience, making it essential to prioritize the group's enjoyment over strict adherence to the rulebook.

    April 24, 2025 at 8:07:21 AM PDT * - permalink - archive.org -
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    - https://www.youtube.com/shorts/k3w4cluI2Gw
    Matt_Mercer DM
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    Do THIS Next Time Someone Asks You About D&D - YouTube
    • 00:00:00 🎲 Deborah Ann Woll excels at introducing D&D to newcomers, making it accessible and engaging.
    • 00:00:28 🗣️ Presentation style is uncomplicated and conversational, appealing even to non-gamers.
    • 00:00:55 👤 Focus on the new player first by using "you" to create immediate engagement in the game world.
    • 00:01:51 ⚔️ Encourage action by posing scenarios that require decision-making rather than lengthy descriptions.
    • 00:02:47 📜 Explain rules as they come up, providing simple and clear guidance rather than overwhelming new players with information.
    • 00:03:47 🤝 Balance conversation by recognizing when to pivot topics, keeping interactions inviting and enjoyable for all parties involved.
    August 16, 2024 at 12:58:30 PM PDT * - permalink - archive.org -
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    - https://www.youtube.com/watch?v=mawN5bTHAfQ
    DM DnD Deborah_Ann_Woll
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    The WORST Optional Rules in Dungeons & Dragons - YouTube
    • 00:00:05 🎲 The City of Arches is a new high fantasy sourcebook for D&D available on Kickstarter, designed for ease of use for game masters.
    • 00:01:06 ⚔️ The video discusses the five worst optional rules in D&D and one that will become permanent in the next edition.
    • 00:02:01 🚫 Sidekicks from Tasha's Cauldron are criticized for slowing game pace and being overpowered, especially magic-using options.
    • 00:04:20 ✈️ Flying character species like Aasimar can break game tension and bypass important challenges, making for less engaging gameplay.
    • 00:06:02 ⚙️ Multiclassing is an optional rule often used for power-gaming rather than narrative depth, making character balance difficult for game masters.
    • 00:07:51 ⚖️ Some feats in 5e can disrupt game balance, allowing characters to excel excessively in specific abilities, overshadowing challenges.
    • 00:09:14 🗺️ Grids are highlighted as an optional rule that many players assume is standard; they can hinder immersion and slow down gameplay.
    August 13, 2024 at 9:54:16 AM PDT * - permalink - archive.org -
    QRCode
    - https://www.youtube.com/watch?v=vSCRi9moZXY
    DnD DungeonCraft DM
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    "You shouldn't use DnD for narrative campaigns." - YouTube
    • 00:00:00 📜 Discussing the Use of Narrative Mechanics in Dungeons & Dragons

      • The debate over whether rule systems significantly impact gameplay experiences.

      • Brennan Lee Mulligan uses D&D 5e for a narrative-heavy campaign, sparking controversy.

      • The long-standing debate about whether the system or the players and content are more influential on gameplay.

      • Personal viewpoint suggests that system does matter, but its impact varies with group dynamics and adventure quality.

    • 00:02:00 🎭 Brennan’s Perspective on D&D Mechanics

      • Analyzing Brennan's unique interpretation of D&D's mechanics in relation to narrative storytelling.

      • Brennan compares using D&D mechanics to cooking tools—emphasizing that mechanics should not dictate the game’s narrative focus.

      • He expresses disinterest in combat mechanics, preferring to concentrate on emotional storytelling and character development.

      • There's a notion that rules can both define and deflect focus from what a game is truly about.

    • 00:04:00 🔍 The Role of Abstraction in Game Mechanics

      • Exploring the idea that mechanics serve as abstractions that shape gameplay rather than define it.

      • Mechanisms in games simplify complex actions for smoother gameplay but can also lead to oversimplification.

      • Example of Mothership and its absence of stealth mechanics to encourage deeper player engagement in hiding.

      • Important to distinguish which rules enhance gameplay interactions and which may hinder storytelling.

    • 00:06:00 ⚖️ Balancing Game Mechanics and Storytelling

      • Understanding the balance between existing mechanics and the narrative experience in games.

      • Acknowledgment that D&D’s heavy focus on combat may shape its game identity significantly.

      • Contrast between old and new D&D systems regarding combat complexity and narrative impact.

      • Brennan’s use of D&D aligns with his narrative goals, highlighting that personal preferences in systems can lead to effective storytelling.

    August 2, 2024 at 8:23:14 AM PDT * - permalink - archive.org -
    QRCode
    - https://www.youtube.com/watch?v=7UIPeQ6G6hI
    DM DnD Questing_Beast
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    How to solve the DM crisis (feat. The Alexandrian) - YouTube
    May 7, 2024 at 4:05:48 PM PDT * - permalink - archive.org -
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    - https://www.youtube.com/watch?v=eRwoSWpqPdo
    DM DnD TTRPG Justin_Alexander Questing_Beast
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    The ONE Book That Fixed My DMing - YouTube

    The passage discusses tabletop role-playing games (TTRPGs) as dynamic "story engines" rather than fixed narratives. Game designers create a fantasy framework, but the stories emerge from player choices during gameplay. The key to successful TTRPGs lies in incorporating thematic elements—explored in Brian McDonald's book Invisible Ink—into game worlds. Characters, factions, and conflicts are designed to explore a central question or theme, with players shaping the story through their decisions.

    The author recommends a campaign setting called "The Wandering Tavern" as an example of a well-executed thematic framework. This setting presents factions embodying contrasting beliefs (e.g., freedom vs. safety) and provides plot hooks that let players engage with these themes through their choices. The passage also mentions a Kickstarter campaign related to this setting, encouraging viewers to support it.

    In essence, TTRPGs thrive when they embrace thematic questions and allow players to interact with these ideas through gameplay decisions, creating unique and immersive stories that unfold dynamically at the table.

    May 7, 2024 at 12:43:18 PM PDT * - permalink - archive.org -
    QRCode
    - https://www.youtube.com/watch?v=wFdaWiaplHA
    DM DnD storytelling
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    Ironsworn: A Narrative Dilemma - YouTube
    • 00:29 📜 Ironsworn's vow system introduces unique character motivations and challenges that differ from traditional narrative structures.
    • 02:36 💡 Character motivations, like vows, drive compelling storytelling by giving characters reasons to act, even if it leads to poor decisions.
    • 04:29 🌟 Ironsworn's dual quest system (background vow and inciting incident) establishes both short-term and long-term motivations for characters, enhancing narrative depth.
    • 05:00 🎲 Ironsworn's resolution mechanics employ tiers of success (strong hit, weak hit, miss), reflecting the game's focus on unpredictable and challenging outcomes.
    • 06:10 ⏳ Fulfilling vows in Ironsworn requires significant in-game investment, potentially extending narratives and challenging conventional storytelling arcs.
    • 08:20 📚 Ironsworn's mechanics emphasize the unpredictability and grittiness of storytelling, prioritizing tough outcomes over tidy conclusions.
    April 4, 2024 at 1:59:36 PM PDT * - permalink - archive.org -
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    - https://www.youtube.com/watch?v=2b7xL1_aNE4
    Ironsworn storytelling DM
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    Always/Never - YouTube
    • 00:53 🗝️ Edicts and Anathemas, or Always and Never statements, offer an alternative to the classic D&D alignment system, providing clear guidelines for character ethics and behaviors.
    • 02:43 📜 Characters' codes of conduct can be influenced by their deity, ancestry, society, or personal beliefs, with classes like Clerics and Champions having mechanics tied to these principles.
    • 03:36 🔄 Characters' moral codes can evolve over time, reflecting character progression or responses to significant events, and may have consequences when violated.
    • 05:15 🏰 Developing Always and Never statements for homebrew gods or religions can add depth and differentiation, guiding followers' behaviors and values within any alignment.
    • 06:25 🌀 Using Edicts and Anathemas can help create more nuanced and interesting characters, avoiding stereotypical chaotic behaviors while still allowing for individual moral compasses.
    March 23, 2024 at 5:34:12 PM PDT * - permalink - archive.org -
    QRCode
    - https://www.youtube.com/watch?v=oimbJEvqNJo
    DnD DM character
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    Stephen King’s 7 Rules for Running D&D - YouTube
    • 00:00 📝 Writing advice for game masters

      • Writing for yourself can enhance the enjoyment of your game.
      • Actively create conflicts and surprises to keep the pace engaging.
      • Start small and build your campaign world gradually.
    • 01:23 🎭 Adding dynamism to your game

      • Don't hesitate to shake up the world with dramatic events.
      • Surprise your players with unexpected twists and turns.
      • Embrace changes in your game world to keep it dynamic and believable.
    • 02:19 🗺️ Campaign design and world-building tips

      • Build your campaign world one step at a time.
      • Start with local details and expand gradually.
      • Leave room for flexibility and improvisation in your world-building process.
    • 03:41 🎨Developing your own GM style

      • Learn from masters but develop your unique style.
      • Focus on what works for you and your players rather than imitation.
      • Your style's effectiveness is measured by the enjoyment of your players.
    • 04:22 ⚔️ Adapting writing advice to GMing

      • Be willing to discard or modify elements that don't serve your game.
      • Flexibility is key when adapting prepared material to player actions.
      • Embrace the chaos of GMing and be prepared to adjust on the fly.
    • 05:34 📚 Balancing research and storytelling

      • Keep research in the background to support the story.
      • Don't let lore overshadow gameplay; prioritize storytelling.
      • Be prepared to repurpose or recycle unused material for future sessions.
    • 06:42 🎓 Learning through experience

      • Gain experience by both running and playing games.
      • Actively participate in different gaming environments and systems.
      • Hands-on experience is more valuable than passive observation.
    February 19, 2024 at 6:28:24 PM PST * - permalink - archive.org -
    QRCode
    - https://www.youtube.com/watch?v=mTZi6gI4y2o
    writing Stephen_King DnD DM
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    How I PREPPED AND RAN 7 Sessions in 3 Days! - YouTube
    November 28, 2023 at 7:01:59 AM PST * - permalink - archive.org -
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    - https://www.youtube.com/watch?v=XVB-4H6h3_A
    DnD DM storytelling
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    D&D Improv: The No-Prep Guide to DMing (with Free Chapter)
    November 21, 2023 at 9:26:46 AM PST * - permalink - archive.org -
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    - https://dungeonvault.com/dnd-improv-the-no-prep-guide-to-dming/
    DM DnD solo
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    DungeonCraft #37: How to Handle Magic in D&D & Pathfinder - YouTube
    • 00:53 💡 Addressing overpowered characters in D&D: The Dungeon Master holds the authority to modify or disallow certain overpowered spells or abilities in the game to maintain balance within the party.
    • 01:22 📜 Spells in D&D: Encourage mystery and variability by allowing players to know spell names but not their descriptions, emphasizing that actual understanding comes from casting the spell. Each spell might vary in damage, range, and effects.
    • 02:46 🧙‍♂️ Spell access control: Limiting spell availability, akin to a valuable commodity, could be regulated by a non-player character master wizard who monitors and grants spells based on character behavior.
    • 03:55 🏫 Magical colleges: Implementing institutions or colleges for spellcasting, requiring quests, tuition fees, and alignment-based access control to maintain and control the dissemination of powerful magic.
    • 05:19 🎲 Introducing spell checks: Similar to skill checks, spellcasting in D&D involves rolling a 20-sided die to determine success or failure, adding an element of chance to spell outcomes.
    • 08:24 ⚔️ Unlimited spellcasting: The concept of no spell slots in D&D; wizards can cast spells endlessly, but with the risk of catastrophic failures or self-harm if a critical failure occurs.
    • 09:19 🧨 Managing wizard power: Encouraging caution and responsibility in casting spells by highlighting potential dangers or consequences, ensuring wizards don't become overly powerful or reckless.
    • 10:27 🧟 Corruption points: Accumulating points from failed spellcasting can lead to mutations or corruptions, adding a self-imposed limit on wizards and preventing unchecked power growth.
    • 12:05 🔄 Initiative and spellcasting: Declaration of spells before combat rounds, damage affecting the difficulty rating, and simultaneous spell casting depending on the situation or separation between the wizard and the target.
    October 30, 2023 at 2:44:56 PM PDT * - permalink - archive.org -
    QRCode
    - https://www.youtube.com/watch?v=RV_RwUFETdI&t=17s
    DnD DungeonCraft DM magic
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    How To Play Dungeons & Dragons (DungeonCraft #1) - YouTube
    October 7, 2023 at 9:02:58 AM PDT * - permalink - archive.org -
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    - https://www.youtube.com/watch?v=HtgWf71wwWs
    DnD DungeonCraft DM
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    Cooler Magic Items for D&D! (Ep. #216) - YouTube
    September 29, 2023 at 3:48:22 PM PDT * - permalink - archive.org -
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    - https://www.youtube.com/watch?v=Qk3EJpMKGFw
    DungeonCraft magic DM
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    DnD Calm Fantasy Music for Adventure and Exploration | 3 Hour Mix for Dungeons & Dragons - YouTube
    July 24, 2023 at 7:58:00 PM PDT * - permalink - archive.org -
    QRCode
    - https://www.youtube.com/watch?v=sHA_4wfQhE8
    DnD music DM
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    Building an RPG: Back to Basics - YouTube
    July 21, 2023 at 8:38:01 PM PDT * - permalink - archive.org -
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    - https://www.youtube.com/watch?v=3bDwSIXlWsY
    DM DnD basics game design
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    Bringing Back Random Encounters - YouTube
    • 00:00 Random encounters were popularized by D&D early on and adopted by many other role-playing games. However, in modern RPGs, they have fallen out of favor due to common criticisms like being boring, monotonous, and not adding much to the campaign.
    • 01:24 Random encounters are typically rolled for in dungeons every 20 minutes of in-game time and in the overworld once per day. The encounters are determined by rolling a d6 and consulting a table of possible creatures or events specific to the location or environment.
    • 02:34 Random encounters in dungeons create pressure on the player's expedition, adding tension and danger to encourage efficient exploration and timely exits.
    • 03:03 Random encounters in the overworld help flesh out the world, giving each region its own unique personality and character, especially when custom lists of encounters are created for specific areas.
    • 04:29 Random encounters introduce emergent gameplay, adding surprise for both players and the DM, who must adapt to unexpected situations.
    • 05:13 Random encounters don't need to be limited tomonsters; they can include various events and situations, injecting new elements into the game.
    • 06:38 While random encounters can present powerful threats, the reaction roll determines how the encounter unfolds, allowing for non-violent outcomes and interesting storytelling options.
    • 07:49 Having random encounters, even high-level threats like dragons, adds a sense of wonder and awe to the game, making the world feel alive and unpredictable.
    • 08:44 Signaling dangerous encounters ahead of time allows players to plan and react strategically, making encounters more engaging and challenging.
    • 10:23 Random encounters can add chaos to the adventure, forcing players to deal with unexpected challenges and make the experience feel like a real adventure with uncertain outcomes.
    July 19, 2023 at 5:55:48 PM PDT * - permalink - archive.org -
    QRCode
    - https://www.youtube.com/watch?v=3FjE9rJG_L0
    Questing_Beast DnD DM
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    Make your 2d6 Random Encounter Tables WAY BETTER! - YouTube
    • 00:00: The typical design of random encounter tables in Dungeons and Dragons has several inherent problems, including lack of diversity, time-consuming creation, lack of inspiration, and not being truly random.
    • 01:11: Traditional 2d6 random encounter tables have a bell curve distribution, resulting in the most common encounters happening almost half of the time, while the rare encounters are seldom experienced.
    • 02:07: The solution to this problem is to get rid of the bell curve and make every possible encounter on the table equally likely to happen. This can be achieved by using a single appropriately sized die, like a d6, for rolling on the table.
    • 03:01: A single die value table allows for scalability based on character levels or locations. More challenging encounters can be added to the table as the party levels up, ensuring encounters remain interesting and varied.
    • 06:06: Encounters can be tailored to specific locations or themes, adding more difficulty as the party leaves certain areas or approaches new ones, leading to maximum efficiency and variety.
    • 07:06: To add narrative depth to encounters, expand the table to a d666 (devil table), with three columns for NPC/Monster, behavior, and complication. This allows for unique and inspiring prompts for each encounter.
    • 08:41: Having bizarre situations in encounters creates interesting puzzles, resource-burning opportunities, and opportunities for the players to gain information about the game world without solely relying on combat.
    • 09:12: Include an entry on the table for the "nearest major entity," an important and dangerous NPC or monster with a clearly defined home location. This adds continuity and depth to encounters and allows the table to adapt to the party's movements.
    • 10:09: The party doesn't have to encounter the major entity directly; they can see evidence of its existence, which provides opportunities for players to learn about nearby threats through nature and survival checks.
    • 10:39: By following these steps, random encounter tables can be improved to create more engaging, meaningful, and potent threats that fit well with the narrative and scale appropriately with the party's progress.
    July 19, 2023 at 2:23:37 PM PDT * - permalink - archive.org -
    QRCode
    - https://www.youtube.com/watch?v=ckhhodyCSMU
    DM DnD TTRPG
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    BASTIONLAND: Difficulty in Bastionland
    July 10, 2023 at 5:06:46 PM PDT * - permalink - archive.org -
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    - https://www.bastionland.com/2020/03/difficulty-in-bastionland.html?m=1
    TTRPG Bastionland Chris_McDowall DM
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