The Professor feels Critical Role is a net positive for D&D.
Great suggestions for speeding up combat:
Group initiative, if any
Timers! for group to decide what each char doing
roll attack and damage dice together
Lower hit points; minions killable w/ avg hit damage
don't roll for monster damage,just say an average
A summary/overview of his rules lite DnD system.
He suggests hits instead of hit points, which translates to dividing HP by 10 (round up). Each class will have