Proficiency die instead of set bonuses to speed up game and roll more dice. I think this evolved to his Deathbringer dice. Same concept basically.
Less exposition; more demolition--start with an action scene!
Apologies for the cutoff. Here's the continuation:
Number five, death at negative hit points and no resurrection. This tweak adds a significant level of danger and permanence to the game. In traditional 5th Edition D&D, characters are typically knocked unconscious when their hit points reach zero and can be revived through healing spells or magical means. However, in a grittier game, you can make death more impactful by implementing negative hit points. When a character's hit points drop to zero or below, they immediately die, and there is no chance for resurrection or healing.
By removing the safety net of revival, players will have to approach combat and dangerous situations with more caution and strategic thinking. This not only adds tension and a sense of danger but also makes the consequences of their actions more significant.
In conclusion, these are just a few tweaks that you can make to your 5th Edition D&D game to make it grittier and more challenging. Remember, you can choose to incorporate all or just some of these changes based on your preferences and the preferences of your players. It's important to communicate and discuss these modifications with your group to ensure everyone is on board and enjoys the new style of gameplay.
I hope these tips help you create a game that embraces verisimilitude, grit, and excitement. Happy gaming!
Love this idea.