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7 results tagged Questing_Beast x
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    "You shouldn't use DnD for narrative campaigns." - YouTube
    • 00:00:00 📜 Discussing the Use of Narrative Mechanics in Dungeons & Dragons

      • The debate over whether rule systems significantly impact gameplay experiences.

      • Brennan Lee Mulligan uses D&D 5e for a narrative-heavy campaign, sparking controversy.

      • The long-standing debate about whether the system or the players and content are more influential on gameplay.

      • Personal viewpoint suggests that system does matter, but its impact varies with group dynamics and adventure quality.

    • 00:02:00 🎭 Brennan’s Perspective on D&D Mechanics

      • Analyzing Brennan's unique interpretation of D&D's mechanics in relation to narrative storytelling.

      • Brennan compares using D&D mechanics to cooking tools—emphasizing that mechanics should not dictate the game’s narrative focus.

      • He expresses disinterest in combat mechanics, preferring to concentrate on emotional storytelling and character development.

      • There's a notion that rules can both define and deflect focus from what a game is truly about.

    • 00:04:00 🔍 The Role of Abstraction in Game Mechanics

      • Exploring the idea that mechanics serve as abstractions that shape gameplay rather than define it.

      • Mechanisms in games simplify complex actions for smoother gameplay but can also lead to oversimplification.

      • Example of Mothership and its absence of stealth mechanics to encourage deeper player engagement in hiding.

      • Important to distinguish which rules enhance gameplay interactions and which may hinder storytelling.

    • 00:06:00 ⚖️ Balancing Game Mechanics and Storytelling

      • Understanding the balance between existing mechanics and the narrative experience in games.

      • Acknowledgment that D&D’s heavy focus on combat may shape its game identity significantly.

      • Contrast between old and new D&D systems regarding combat complexity and narrative impact.

      • Brennan’s use of D&D aligns with his narrative goals, highlighting that personal preferences in systems can lead to effective storytelling.

    August 2, 2024 at 8:23:14 AM PDT * - permalink - archive.org -
    QRCode
    - https://www.youtube.com/watch?v=7UIPeQ6G6hI
    DM DnD Questing_Beast
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    How to solve the DM crisis (feat. The Alexandrian) - YouTube
    May 7, 2024 at 4:05:48 PM PDT * - permalink - archive.org -
    QRCode
    - https://www.youtube.com/watch?v=eRwoSWpqPdo
    DM DnD TTRPG Justin_Alexander Questing_Beast
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    Dolmenwood: The richest DnD setting I've ever seen - YouTube
    August 9, 2023 at 3:24:13 PM PDT * - permalink - archive.org -
    QRCode
    - https://www.youtube.com/watch?v=PLiiUi2NNWs
    Dolmenwood Questing_Beast
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    Bringing Back Random Encounters - YouTube
    • 00:00 Random encounters were popularized by D&D early on and adopted by many other role-playing games. However, in modern RPGs, they have fallen out of favor due to common criticisms like being boring, monotonous, and not adding much to the campaign.
    • 01:24 Random encounters are typically rolled for in dungeons every 20 minutes of in-game time and in the overworld once per day. The encounters are determined by rolling a d6 and consulting a table of possible creatures or events specific to the location or environment.
    • 02:34 Random encounters in dungeons create pressure on the player's expedition, adding tension and danger to encourage efficient exploration and timely exits.
    • 03:03 Random encounters in the overworld help flesh out the world, giving each region its own unique personality and character, especially when custom lists of encounters are created for specific areas.
    • 04:29 Random encounters introduce emergent gameplay, adding surprise for both players and the DM, who must adapt to unexpected situations.
    • 05:13 Random encounters don't need to be limited tomonsters; they can include various events and situations, injecting new elements into the game.
    • 06:38 While random encounters can present powerful threats, the reaction roll determines how the encounter unfolds, allowing for non-violent outcomes and interesting storytelling options.
    • 07:49 Having random encounters, even high-level threats like dragons, adds a sense of wonder and awe to the game, making the world feel alive and unpredictable.
    • 08:44 Signaling dangerous encounters ahead of time allows players to plan and react strategically, making encounters more engaging and challenging.
    • 10:23 Random encounters can add chaos to the adventure, forcing players to deal with unexpected challenges and make the experience feel like a real adventure with uncertain outcomes.
    July 19, 2023 at 5:55:48 PM PDT * - permalink - archive.org -
    QRCode
    - https://www.youtube.com/watch?v=3FjE9rJG_L0
    Questing_Beast DnD DM
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    Track everything in DnD with one die - YouTube

    Hazard system using d6 and tables for a hazard (or not).

    May 30, 2023 at 3:48:43 PM PDT * - permalink - archive.org -
    QRCode
    - https://www.youtube.com/watch?v=WhCulg30Zko
    Questing_Beast
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    Stop Hiding Traps - YouTube
    May 25, 2023 at 3:27:22 PM PDT * - permalink - archive.org -
    QRCode
    - https://www.youtube.com/watch?v=RY_IRqx5dtI&t=120s
    Questing_Beast DnD traps
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    Fixing Hit Points - YouTube
    May 11, 2023 at 9:12:24 AM PDT * - permalink - archive.org -
    QRCode
    - https://www.youtube.com/watch?v=Qju_l8XlzAs
    DnD Questing_Beast
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