Transcription of spells is...imperfect...so your mileage w/ a spell may vary. That is one way to handle over-powered.
- π§ββοΈ Modify the D&D magic system to prevent overpowered characters.
- π Keep spell descriptions mysterious by allowing wizards to choose spells by name but not read the spell descriptions.
- π Create a master wizard NPC who controls the distribution of spells to limit access and make them earned through tasks and proving responsibility.
- π« Introduce magical colleges with difficult admission processes, tuition fees, and alignment restrictions to obtain spells.
- ποΈ Consider having spells tattooed on wizards' skin, requiring magically tattooed artists and making high-level spells more expensive.
- π Spells should vary in damage, range, and other factors, reflecting regional and dialectic differences in spellbooks.
- π² Introduce spell checks by rolling a 20-sided die to determine success and effectiveness of spells, creating a chance for failure or misfire.
- π₯ Critical spell failures can have unexpected consequences, such as self-inflicted damage, mutations, or catastrophic effects.
- π‘ Encourage players to think strategically and consider potential risks and consequences when casting spells.
- β³ Spells can be cast multiple times a day without limits, emphasizing the potential danger and unpredictability of magic.