π― Zone combat and zone terrain are advantageous alternatives to grid-based combat in tabletop role-playing games like Dungeons and Dragons (D&D) and Pathfinder.
π Zone combat is faster, easier, and more flexible compared to traditional grid-based combat.
π Grid-based combat, using tape measures to calculate distances between opponents, is commonly used in miniature war gaming and strategy games, but it can slow down gameplay and is less suited for collaborative storytelling and character creation in RPGs.
βοΈ In 5E Hardcore Mode, there are typically two zones: melee combat and ranged combat. Movement and attacking are different within each zone, and there are limitations on who can attack whom.
π The use of zones allows for abstract representation of various terrains and environments, offering flexibility in the game's setting.
π₯ Spells and abilities in zone combat have specific ranges and areas of effect, providing strategic options and considerations for players.
π° Ultimate Dungeon Terrain (UDT) is an example of terrain design that supports zone-based combat. It offers practicality, versatility, and the ability to reveal the terrain as the game progresses.
π The use of UDT and zone-based combat draws parallels to live theater, where the focus is on the main characters in the center of the action, while the surrounding elements provide context and support.
πΌοΈ UDT strikes a balance between detail and simplicity, enhancing immersion without slowing down gameplay. It can be supplemented with pre-made 3D terrain pieces from various manufacturers.
π UDT can represent diverse settings, from castles and taverns to wizard studies and mad scientist laboratories.
βοΈ Crafting UDT does not require extensive skills or supplies, and there are resources available to learn how to create it.
π° Additional resources, such as Facebook groups and Patreon pages, provide access to related content, games, and tutorials for a small subscription fee.