I feel the same. The game's identity is about how fucking hard it is. Take that away, you're just another RPG. I sympathize w/ the idea that many players will never play the game or progress in the game to the end--I'm one of those! I don't have the time or interest to endure the frustration. But to take away the satisfaction other players get from each hard-won success seems a mistake. Difficult games are your identity. Embrace that. It's worked, been successful. Don't compromise to...make more money. It will dilute your identity and existing players may feel betrayed.