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    Tiny Dungeon / EZD6 | Thread | Gamers Plane

    In my experience, Tiny Dungeon is actually a game where being outnumbered can turn things south in a hurry for the PCs -- even against fodder, if you're using them "striaght" / as-written. Each one having two actions they can use for attacks, and rolling 2d6? Rough stuff.

    Unless I'm going for a grittier feel, I prefer to limit the fodder in a couple of ways -- first, they attack at Disadvantage (1d6), and while I give them two actions, they can only attack once.

    Such a great system to tinker with in this way... though I'd admit I think it loses something once too many changes are made. The minimalist part of it is what initially attracted me.

    October 31, 2022 at 2:11:21 PM PDT * - permalink - archive.org -
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    - https://gamersplane.com/forums/thread/27145/?p=1282155
    EZD6 Tiny_Dungeon ttrpg
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